Concept 2- Another great concept in this chapter is gaming, As i said previously using games to engage your students and get them focused on problem solving is an awesome and fun class activity. Involving technology in this way is a great tool to intrigue students. Having a fun and interactive method of involving students in the lesson leads to more students remembering and enjoying the lesson that they have learned. There are many websites that give you many games that you can choose from.
Some of the sites are;
Funbrain.com
Knowledgeadventure.com
http://www.uen.org/k12student/interactives.shtm
Concept 3- There are also online software that you can use that does not involve games. You can use online tools to take quizzes, tests, and to read articles. Things such as google earth, and other search engines allow students to see the world around them in a really fun and interesting way. Google earth can help them to develop a sense of direction, and their geography skills. Online software has really come along way!
<script src="https://www.gliffy.com/diagramEmbed.js" type="text/javascript"> </script><script type="text/javascript"> gliffy_did = "9075745"; embedGliffy(); </script>
Resources:
Maloy, Robert, Verock-O’Loughlin,Ruth-Ellen, Edwards, Sharon A., and Woolf, Beverly Park (2013). Transforming Learning with New Technologies. 2nd Edition. Boston, MA: Pearson Education, Inc.
I enjoyed reading your reflections and would have liked to see your Gliffy, but you need to put that in properly (via HTML tab in blogger editing) - if you do so before next week, re-submit in Canvas with a note about update so I can re-grade. For future, you also want to always use hyperlinks - not the URLs - within the content of your writing.
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